Vrennreki Flagship
Goliath,
Seraphim-Class
This gargantuan hulk of a ship, measuring in at 30km long, 9km wide at it's widest (25km with solar sails), and 8km thick, had originally been designed as an end-all, be-all warship, but in the end the
Goliath was a one of a kind vessel, as on it's completion it was deemed that creating more would be a waste of resources. It was converted as a diplomatic emissary vessel to other species, as a way of both showing the importance of the meeting and the might of the Vrennreki navy. Powered by 30 seperate Thorium Nuclear Power Plants, the
Goliath is easily capable of supporting all of it's systems, from weaponry to life support and everything in between. It's propulsion system includes both conventional nuclear-powered thrusters and, for additional speed, two massive solar sails.
It's main cannon is an enormous Super Magnetic Acceleration (MAC) Gun. The ship-based Super MAC, generally reserved for planetary defense platoforms, fires 15 slugs per minute of either ferric Tungsten or depleted Uranium of aproximately 9.1 meter's long at around 30,000 meters per second. The high muzzle speed gives the 600-ton slug the kinetic energy and momentum necessary to damage a target and partially mitigates the unguided nature of the slug and its lack of maneuverability.
There are two relatively smaller, but still extremely powerful rapid-fire gauss cannons firing 80 slugs per minute of 90-tons of tungsten at upwards of 19,000 meters per second. In addition there are 24 mid-range particle beam cannons, and a Pilium missile platform located in the rear housing 90 missile pods with a reserve of 900 missiles. A retractable door platform holding a 500-strong fighter compliment is located in the rear as well.
Capital-Class Vessel,
'Scarab'Scaling in at 18 kilometers wide by 8 kilometers tall by 3 kilometers thick, this massive hulk of a ship is the main offensive ship and is the Ship of the Line of the Vrennreki naval forces. It boasts a powerful compliment of Pilium missiles, with 312 external missile bays over 8 platforms, 4 on each side, and capable of holding up to 1248 missiles (Four full salvos). It also hosts a cadre of orbital drop shock forces, numbering in 1500 soldiers, 400 armored units, and enough dried food supplies and fluid filtration to last two weeks without resupply. Also it holds a 100-strong dual-pilot fighter wing for aerial supremacy and mild anti-shipping attacks.
Powered by twelve Thorium Nuclear Power Plants, the hulking Scarab is capable of advancing quickly despite it's size. Maneuvering is, however, very limited due to the inertial forces involved. Much like a Mustang, it's great for a straight line, but the damn thing won't turn on a dime, quarter, dollar, or any other large denomination of currency. It also uses the byproducts of the power plants to create artificial ozone for advanced radiation shielding, to withstand the heavy tachyon-based radiation doses created during skip travel.
1 - Thorium-powered Nuclear propulsion systems, capable of accelerating the ship up to 12,000 meters per second at maximum output.
2 - Shield Emitter Towers that form an energy-based shield capable of withstanding up to three hundred kilotons of kinetic or explosive force within 30 seconds before being overloaded, after which they require a lengthy recharge time (up to 15 minute to fully recharge, diverting full power to shields speeds the process up to six minutes).
3 - Missile Platforms on the external side of the ship, the hind platforms holding 30 missile bays and the upper platforms holding 42 missile bays. When a missile is fired an automated loading process is activated, replacing the spend missile with a new one in 30 seconds.
4 - Sub-dermal bundles of power cables connected to the Thorium Nuclear Power Plants, powering the external systems.
5 - Target Acquisition and Wireless Transmission tower, capable of tracking up to 150 targets at once in all three dimensions which relays the targets to the weapons system. Also doubles as a wireless communications tower.
6 - Short-Range Particle Energy Beam capable of disabling inbound missiles at ranges between 4,000km to 25,000km. Capable of firing 20 times a second. Used mainly to protect the Transmission Tower.
Frigate-Class Vessel,
ArthropodMeasuring in at 800 meters long, 600 meters wide, and 100 meters tall, the Arthropod is much more maneuverable than the Scarab but lacks dedicated anti-ship weaponry, relying on 20 mid-ranged particle beams. They are capable of firing effectively between 4,000km to 50,000km at a rate of 20 beams per second. Their beams are used to disable inbound missiles threatening Scarab vessels, but if enemy vessels are within range they are more than capable of slicing through anything thinner than 5cm thick titanium hull, and are more than capable of taking down larger ships in packs using sustained fire.
Powered by four Thorium Nuclear Power Plants, the lightweight craft is capable of accelerating up to 20,000 meters per second, just under a tenth of the speed of light. It must slow down to about 6,000 meters per second to manuever more than 5 degrees due to the inertial force, but is still much more capable of weaving through closer-range combat than the Scarab. They are also sent as escorts for Colonization ships and Cleansers.
Pilium Missile
The Pilium missile is an anti-vessel missile used by the Scarab capital ships. Using a solid fuel base to accelerate to skip distance from it's launch ship, it accelerates to 27,000 meters per second before escaping it's ship's gravity well and powering it's on-board skip drive. It also possesses an on-board shield and ozone generator to protect it's internal systems from the radiation caused by skip travel. It enters skip with it's pre-rendered exit vector already programmed, and emerges between 30,000 km to 60,000 km from it's target site, depending on the size and mass of the ship.
Once the missile is within 800km it's warhead housing breaks away and it's payload, 12 1.5-kiloton tactical neutron bombs, exit the missile on a target vector for the enemy vessel. Each mini-warhead impacts 2 seconds after the last at the same impact point with a margin of error of fifteen meters, resulting in massive kinetic-explosive damage to bare hulls.
1 - Breakaway warhead housing
2 - Bouqet Payload
3 - Skip Drive
4 - Shield Generator
5 - Fuel and propulsion system
Dual Pilot Fighter,
HornetThe
Hornet uses a single Thorium power plant for it's power needs, including the shielding tower and ozone generator, life support systems, thrusters and afterburners, electronic systems on the deck, etc. It measures in at 20 meters long, 20 meters wide between the wings, and 5 meters tall (15 meters tall with landing gear). It boasts a modest armament, six rapid-fire gauss cannons using pure tungsten rounds and one Pilium missile on it's underbelly. It can accelerate to 30,000 meters per second in a straight line using it's afterburners, and can maneuver effectively at 10,000 meters per second due to it's lightweight two inch thick Chromium-Steel alloy plating. Afterburners can only be used for twelve seconds before risking catastrophic power failure, and require a 1:1 ratio for cooldown.
The rapid-fire gauss cannons use a tungsten armor piercing round, and fires via extreme magnetic forces: It supercharges the negative polarization of the round and has shielded postive supermagnets directing the round out of the cannon at velocities approaching 1/50th the speed of light. It's rapid fire system is configured that once a round is fired, the polarization rods are pulled back and a round is pushed into place by rear pistons, and is then transported back into firing position. The round is stabilized by two rings of positive magnetic coils as it leaves the barrel. It impacts with the force of nearly 12,000 megaPascals, doing severe or even crippling damage to non-shielded craft.